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- on mouseUp
- global fire
- if fire = 67 then
- nothing()
- else
- puppetSound("lockclick")
- set X to fire
- set X to X + 1
- set fire to X
- if fire = 66 then
- set the castNum of sprite 16 to 69
- set the castNum of sprite 27 to 46
- end if
- if fire = 67 then
- set the castNum of sprite 27 to 46
- set the castNum of sprite 16 to 70
- set the castNum of sprite 28 to 114
- else
- set the castNum of sprite 28 to 47
- end if
- end if
- updateStage()
- end
-